Posts

November 2024 Devblog

Since last month, I've fixed all the coding issues (hopefully) from importing code. Though I have not compiled a build to test and bugfix. I've been concentrating on localization support, and using the same technique for items and enemies configurations, as well as setting defaults for the player (new game) that will help with future saving and loading. Some of the shaders don't compile, so I'll have to look into that later, but it's not a priority since I don't intend to implement shaders until much later. Particle effects are also going to be postponed until then as well. My next steps will be importing and adjusting code for enemy AI. I've also got some ideas on how to properly implement keyboard/gamepad keybinding, but this will need to wait until I can fix the menu system, which will implement them. I'm thinking that level design will need to be done with Tiles, since that looks like an easier way to create levels and integrate collisions. I intend ...

October 2024 Devlog

I've been working on the core gameplay mechanics. I was lucky to have found player movement, collision, and enemy AI source code to another fangame. The code is outdated, but should be adaptable after editing. No other assets are being imported from this code and seeing as the code is fairly basic, it's modification will still make it unique . So importing this code was interesting because it was originally GM 8.1 code that was decompiled and converted to GM 1.4 code. Which I'm trying to adapt to GMS 2. Luckily the GML language seems easy enough to understand and apply corrections to. Some areas where things can be condensed or updated. I've been reducing the compiler errors, warnings, and suggestions while also trying to make code more readable and adding comments. This process has been going well as I've been restructuring code and renaming variables, while trying to prepare for multi-lingual support. Some sections of code are being disabled because they are too e...

Resources

 The following is an extremely early repository of resource assets for the project. https://www.mediafire.com/file/an58z8pev2znzxh/assets_241008.rar/file

Welcome

Hello and welcome. Inspired by Wizards & Warriors and Ironsword : Wizards & Warriors II from the Nintendo Entertainment System Legacy of Kuros is a fanmade game. It attempts to re-create, re-tell and improve upon the first two games. Currently it is a work in progress that intends to upgrade some visual elements and redesign levels from scratch, while staying true to the classic. The projects main intent is to further the education of coding and game making. As such we do not intend to infringe on copyrights or profit from this venture. I'm currently looking for people with GameMaker Studio 2 experience to assist with coding for AI (collision detection), parallax backgrounds, health/magic/inventory (stats), save/load/options menu. I've created an itch.io webpage that I will use to backup the assets that are being worked on, as well as the source assets. This is a great starting point at to look at the project without the GameMaker project source. https://netsendjoe.itch...

Intro

 Legacy of Kuros The evil wizard Malkil was once considered one of the greatest wizards in the land, such that Merlin was one of his students.   However, the aging Malkil has gone mad, using his magic for evil. Guarded by strong demons, he has captured several fair maidens of the land and is holding them prisoner.    The princess is being held in Castle IronSpire, deep within the forests of Elrond.   You are Kuros, a brave knight known as the Knight Warrior of the Books of Excalibur.   You have been summoned to venture through the forests of Elrond, find access to the various hidden caves and tunnels to Castle IronSpire to defeat Malkil.   You are armed with the legendary Brightsword, a sword that is powerful enough to defeat demons, insects, the undead, and the other creatures tha are under Malkil's sourcery.   The ancient gaurdian knights have sealed off passages throughout the maze like underworld. You will have to prove your worthiness in orde...