Legacy of Kuros The evil wizard Malkil was once considered one of the greatest wizards in the land, such that Merlin was one of his students. However, the aging Malkil has gone mad, using his magic for evil. Guarded by strong demons, he has captured several fair maidens of the land and is holding them prisoner. The princess is being held in Castle IronSpire, deep within the forests of Elrond. You are Kuros, a brave knight known as the Knight Warrior of the Books of Excalibur. You have been summoned to venture through the forests of Elrond, find access to the various hidden caves and tunnels to Castle IronSpire to defeat Malkil. You are armed with the legendary Brightsword, a sword that is powerful enough to defeat demons, insects, the undead, and the other creatures tha are under Malkil's sourcery. The ancient gaurdian knights have sealed off passages throughout the maze like underworld. You will have to prove your worthiness in orde...
I've been working on the core gameplay mechanics. I was lucky to have found player movement, collision, and enemy AI source code to another fangame. The code is outdated, but should be adaptable after editing. No other assets are being imported from this code and seeing as the code is fairly basic, it's modification will still make it unique . So importing this code was interesting because it was originally GM 8.1 code that was decompiled and converted to GM 1.4 code. Which I'm trying to adapt to GMS 2. Luckily the GML language seems easy enough to understand and apply corrections to. Some areas where things can be condensed or updated. I've been reducing the compiler errors, warnings, and suggestions while also trying to make code more readable and adding comments. This process has been going well as I've been restructuring code and renaming variables, while trying to prepare for multi-lingual support. Some sections of code are being disabled because they are too e...
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