Legacy of Kuros The evil wizard Malkil was once considered one of the greatest wizards in the land, such that Merlin was one of his students. However, the aging Malkil has gone mad, using his magic for evil. Guarded by strong demons, he has captured several fair maidens of the land and is holding them prisoner. The princess is being held in Castle IronSpire, deep within the forests of Elrond. You are Kuros, a brave knight known as the Knight Warrior of the Books of Excalibur. You have been summoned to venture through the forests of Elrond, find access to the various hidden caves and tunnels to Castle IronSpire to defeat Malkil. You are armed with the legendary Brightsword, a sword that is powerful enough to defeat demons, insects, the undead, and the other creatures tha are under Malkil's sourcery. The ancient gaurdian knights have sealed off passages throughout the maze like underworld. You will have to prove your worthiness in orde...
Since last month, I've fixed all the coding issues (hopefully) from importing code. Though I have not compiled a build to test and bugfix. I've been concentrating on localization support, and using the same technique for items and enemies configurations, as well as setting defaults for the player (new game) that will help with future saving and loading. Some of the shaders don't compile, so I'll have to look into that later, but it's not a priority since I don't intend to implement shaders until much later. Particle effects are also going to be postponed until then as well. My next steps will be importing and adjusting code for enemy AI. I've also got some ideas on how to properly implement keyboard/gamepad keybinding, but this will need to wait until I can fix the menu system, which will implement them. I'm thinking that level design will need to be done with Tiles, since that looks like an easier way to create levels and integrate collisions. I intend ...
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