November 2024 Devblog
Since last month, I've fixed all the coding issues (hopefully) from importing code. Though I have not compiled a build to test and bugfix. I've been concentrating on localization support, and using the same technique for items and enemies configurations, as well as setting defaults for the player (new game) that will help with future saving and loading. Some of the shaders don't compile, so I'll have to look into that later, but it's not a priority since I don't intend to implement shaders until much later. Particle effects are also going to be postponed until then as well. My next steps will be importing and adjusting code for enemy AI. I've also got some ideas on how to properly implement keyboard/gamepad keybinding, but this will need to wait until I can fix the menu system, which will implement them. I'm thinking that level design will need to be done with Tiles, since that looks like an easier way to create levels and integrate collisions. I intend ...